NetEase’s Games Business Keeps Delivering

The number that stood out in NetEase’s first-quarter report wasn’t the headline revenue. It was where the money came from. The Chinese internet company said Thursday that net revenue rose 6.1% from a year earlier to 30.6 billion yuan, about $4.4 billion, with games and related value-added services contributing 25.7 billion yuan, up 6.9%. Net income attributable to shareholders came in at 10.7 billion yuan, and the non-GAAP figure was 11.3 billion yuan.

The games engine, in other words, is running smoothly — and increasingly running on titles that sell outside China. Where Winds Meet, an open-world martial-arts game, has become the company’s global flagship, repeatedly reaching No. 2 on Steam’s global top-seller chart on the strength of major content updates and holding a strong positive rating on the platform. It is an unusual feat for a Chinese game: breaking into Western markets has historically been the industry’s hardest problem.

A quarter of records

The details behind the numbers show why management called the quarter a strong start. Online game revenue reached 25.1 billion yuan, up 18% quarter over quarter and 7% year over year, driven by self-developed titles. The Fantasy Westward Journey franchise, a two-decade-old staple, hit 3.9 million peak concurrent users during the quarter. Marvel Rivals, the superhero shooter, drew strong engagement from an April update that added Deadpool-themed content and climbed to No. 2 on Steam’s U.S. top-seller chart. Knives Out, a battle-royale title, reached No. 3 on Japan’s iOS top-grossing chart after a Tokyo Ghoul crossover, and the shooter Blood Strike posted record daily active users around the second anniversary of its global launch.

The margin story was just as strong. NetEase’s overall gross margin expanded to 69.4% from 64.1% a year earlier, and the games segment’s margin climbed to 74.8% from 68.8%, driven mainly by lower platform revenue-sharing costs. Operating expenses were 28% of revenue, with selling and marketing rising to 11.2% of revenue from 9.4% — the cost of the marketing push behind the global titles — while research and development stayed near 15%.

The pipeline

What comes next is the reason investors pay attention to a company that is growing revenue at a single-digit rate. NetEase has two major new titles in development: Sea of Elements, an open-world title that management said is preparing a test this quarter with a launch targeted later this year, and Ananta, a high-budget open-world game that will compete in one of the most crowded categories in gaming. The company also continues to invest in Youdao, its education unit, whose revenue rose 4% to 1.3 billion yuan on the strength of AI-powered learning products and online marketing.

The balance sheet backs the ambition. NetEase ended the quarter with net cash of about 167.5 billion yuan — a war chest that gives it room to fund development, buy back stock or acquire studios as the industry consolidates. Non-GAAP earnings per ADS were $2.56.

The competitive picture

NetEase’s position in China is stable but contested. Tencent remains the dominant player, and new entrants — including ByteDance’s game operations and a wave of AI-driven game experiments — keep the market fluid. NetEase’s answer has been quality and globalization: fewer titles, higher budgets, and a deliberate push to make games that travel. Where Winds Meet is the proof that the formula works; the test is whether Sea of Elements and Ananta repeat it at scale.

The pipeline story is also an AI story. NetEase has been weaving AI into its games and services — generative tools for player content, AI-driven matchmaking and, at Youdao, AI-native learning products that have become the education unit’s growth engine. Management described the year as off to a solid start, with multiple titles reaching new highs in player counts and activity during the quarter.

The strength of the quarter was broad, but the standout was the overseas business. International revenue has been growing faster than the domestic segment, and the company has said it intends to keep pushing Western and Japanese audiences, where per-player spending runs higher than in China. The recent success of Where Winds Meet and Marvel Rivals validates the strategy of shipping Chinese development talent into global genres, and the pipeline is built around titles designed from the start for international release rather than retrofitted.

Capital allocation is the other pillar of the story. NetEase has been returning cash to shareholders through dividends and buybacks, and its net cash position gives it firepower for acquisitions as smaller studios struggle in a market where budgets keep rising. Management has signaled it would rather fund its own slate than pay up for targets, but the war chest means it can move quickly if the right studio becomes available. For investors, the quarter offered the familiar combination: steady execution, expanding margins and a balance sheet that removes the downside risk.

NetEase posted a steady first quarter — revenue up 6.1% to 30.6 billion yuan, games up 6.9%, margins expanding — and the story underneath is a games business that has learned to export. With a record pipeline, a growing global audience for its martial-arts and shooter titles, and 167.5 billion yuan in net cash, the company enters the rest of 2026 with the resources and the releases to turn a steady quarter into a strong year.

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